Achieving Verisimilitude
Documentation of my personal struggles with 3ds Max
Thursday, 20 December 2012
Sunday, 16 December 2012
Tuesday, 20 November 2012
Wednesday, 31 October 2012
Post-production
So the gallery shot was really anemic looking while the auditorium shot was too dim. Thank God for Photoshop/GIMP.
Culture Vulturing: Visitors milling about the north galleries.
The burn tool was used to punch up the anaemic lighting, giving the space more warmth. Entourage and paintings were also added, with reflections on the polished white oak floors.
Culture Vulturing, part deux: Watching a ballet in the auditorium.
The burn and dodge tools are my best friends now. The auditorium was burned and the arch dodged to boost the constrast in colour, and the stage was also dodged to make it the focus of the image. Entourage was added to the seats and stage.
Just to show the creepy things that happen during post-production.
Render time!!
So apparently, the stray pixels/speckles are due to a low final gather setting (Thanks, Mr. Koh!). So, I boosted up the final gather setting to high, making rendering time for each image an hour long. Joy.
A low quality one with bipeds scattered about, so I know how tall the entourage should be later during post-production.
A really dim auditorium...
And a bland looking gallery space housing my prized Mademoiselle Pogany on a pedestal, rendered in semi-polished brass.
Tuesday, 30 October 2012
Ugh, lighting...
Gallery space
Hmm, lighting is a bit anaemic... maybe some post-production work to make it pop?
Ah, yes, decided to model the auditorium as it would make for an easier rendering (especially since submission has been brought forward a day).
Needs lighting adjustments, but otherwise ok.
Learning Animation
A really weird video that's the result of messing around with keyframes and whatnot, about a demon possessed teapot, a light mysteriously appearing on a wall, and some really pixelated water.
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