Saturday 27 October 2012

Fingers crossed

So, the reflectors have been modelled. Now for material assignment. Obviously, the material cannot possibly be perforated aluminium like the actual thing, because it's hard enough modelling it, much less perforating it. So, it's time to improvise. The frame and light fixtures are normal aluminium, but for the reflecting panes, I assigned chrome with self-illumination cranked up. The arches are polished concrete with reflections enabled. Here goes.



Looks like it works. The light is actually reflecting off the chrome and diffusing over the arches.


Putting the reflectors inside the building itself...


Ok, not quite the effect I was going for. But it would make a great scene for a horror film/game.


After cranking up the reflectivity of the arches, it seems much better. Applying reflectors to all arches...


Perfect! Well, not really, it's still not quite the same as the real thing, but it'll have to do for now. Maybe artificial illumination will help.


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